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AVE - Another Vulkan Engine

Author: 
Pali, Gergely
Year: 
2024
Abstract: 
AVE is my implementation of a Vulkan API based graphics renderer in an ECS architecture. My goal was to create my own, custom made game engine from the ground up with a modern approach to learn as much of these technologies as I can during the lifetime of this project. At the current stage of the engine, we can create our own scenes with the help of the ECS and the Vulkan Renderer can draw the entities in an efficient way.
Faculty: Faculty of Media & Creative Arts
Program: Game Programming (Advanced diploma)
Faculty Advisor: 
Harris, Gail
Type of Work: Capstone project