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GEngine

Author: 
Guga, Gabriel
Year: 
2020
Abstract: 
GEngine is a multipurpose 3D rendering engine written in C++ and OpenGL, aimed at implementing real time graphical effects. The engine has an easy to understand API that abstracts the low level systems, providing a component based framework that is extendable. GEngine supports different rendering backends.
Faculty: Faculty of Media & Creative Arts
Program: Game Programming (Advanced diploma)
Faculty Advisor: 
Bedi, Vishaal
Type of Work: Capstone project