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Duquesnay-Mellis, Tremaine Long, ConorFish, Tristan McGuinness, Declan
This is a 3D OpenGL game editor/engine that was created for a game programming capstone project at Humber College. Our engine features an optimized deferred renderer that supports spot, direction, and point lights that dynamically update at runtime, a custom audio system, AI pathfinding and decision making algorithms, reflection-based object instantiation, dynamic scene saving, and loading, Entity Component System(ECS), GJK collision detection and response, networked collaborative editor, input manager, GLSL based materials & shaders.
Faculty: Faculty of Media & Creative Arts
Program: Game Programming (Advanced diploma)
Faculty Advisor: 
Noor, Umer
Type of Work: Capstone project